在編譯時處理特定型別未知

以下輸出等效結果:

class IfElseExample
{
    public string DebugToString(object a)
    {
        if (a is StringBuilder)
        {
            return DebugToStringInternal(a as StringBuilder);
        }
        else if (a is List<string>)
        {
            return DebugToStringInternal(a as List<string>);
        }
        else
        {
            return a.ToString();
        }
    }

    private string DebugToStringInternal(object a)
    {
        // Fall Back
        return a.ToString();
    }

    private string DebugToStringInternal(StringBuilder sb)
    {
        return $"StringBuilder - Capacity: {sb.Capacity}, MaxCapacity: {sb.MaxCapacity}, Value: {sb.ToString()}";
    }

    private string DebugToStringInternal(List<string> list)
    {
        return $"List<string> - Count: {list.Count}, Value: {Environment.NewLine + "\t" + string.Join(Environment.NewLine + "\t", list.ToArray())}";
    }
}

class DynamicExample
{
    public string DebugToString(object a)
    {
        return DebugToStringInternal((dynamic)a);
    }

    private string DebugToStringInternal(object a)
    {
        // Fall Back
        return a.ToString();
    }

    private string DebugToStringInternal(StringBuilder sb)
    {
        return $"StringBuilder - Capacity: {sb.Capacity}, MaxCapacity: {sb.MaxCapacity}, Value: {sb.ToString()}";
    }

    private string DebugToStringInternal(List<string> list)
    {
        return $"List<string> - Count: {list.Count}, Value: {Environment.NewLine + "\t" + string.Join(Environment.NewLine + "\t", list.ToArray())}";
    }
}

動態的優點是新增一個新的 Type 來處理只需要新增新型別的 DebugToStringInternal 的過載。也消除了手動將其轉換為型別的需要。