阴影在计算上是昂贵的 - 缓存阴影

警告! 谨慎地涂抹阴影!

如果在动画循环中应用阴影,则应用阴影是昂贵的并且是倍增的。

相反,缓存图像(或其他图形)的阴影版本:

  • 在应用程序开始时,在第二个仅限内存的 Canvas 中创建一个阴影版本的图像:var memoryCanvas = document.createElement('canvas') ...

  • 每当你需要阴影版本时,将预先阴影的图像从内存中的画布绘制到可见的画布:context.drawImage(memoryCanvas,x,y)

StackOverflow 文档

var canvas=document.createElement("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
canvas.style.border='1px solid red;';
document.body.appendChild(canvas);

// Always(!) use "img.onload" to give your image time to 
//     fully load before you try drawing it to the Canvas!
var img=new Image();
img.onload=start;
// Put your own img.src here
img.src="http://i.stack.imgur.com/hYFNe.png";
function start(){
    ctx.drawImage(img,0,20);
    var cached=cacheShadowedImage(img,'black',5,3,3);
    for(var i=0;i<5;i++){ 
        ctx.drawImage(cached,i*(img.width+10),80);
    }
}

function cacheShadowedImage(img,shadowcolor,blur){
    var c=document.createElement('canvas');
    var cctx=c.getContext('2d');
    c.width=img.width+blur*2+2;
    c.height=img.height+blur*2+2;
    cctx.shadowColor=shadowcolor;
    cctx.shadowBlur=blur;
    cctx.drawImage(img,blur+1,blur+1);
    return(c);
}