使用装载程序加载外部图像 SWF
- 
创建一个 Loader 对象: var loader:Loader = new Loader(); //import
- 
在加载器上添加侦听器。标准的是完整的和 io /安全性错误 loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); //when the loader is done loading, call this function loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadIOError); //if the file isn't found loader.contentLoaderInfo.addEventListener(SecurityErrorEvent.SECURITY_ERROR, loadSecurityError); //if the file isn't allowed to be loaded
- 
加载所需的文件: loader.load(new URLRequest("image.png"));
- 
创建事件处理程序: function loadComplete(e:Event):void { //load complete //the loader is actually a display object itself, so you can just add it to the display list addChild(loader) //or addChild(loader.content) to add the root content of what was loaded; } function loadIOError(e:IOErrorEvent):void { //the file failed to load, } function loadSecurityError(e:SecurityError):void { //the file wasn't allowed to load }
使用 Loader 类加载是异步的。这意味着在调用
loader.load后,应用程序将在文件加载时继续运行。在加载程序调度Event.COMPLETE事件之前,你的加载程序内容不可用。
需要导入:
import flash.display.Loader;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.SecurityErrorEvent;
import flash.net.URLRequest;